THOMAS LISLE

THOMAS LISLE

(Reino Unido - United Kingdom)

THOMAS LISLE  is a British artist based in London. He works in digital time-based 3D painting animations, physical paintings and installations. His work references, psychology, comparative philosophy and the environment, he has been making video and moving image art since 1983.

Lisle studied at Jacob Kramer College of Art in Leeds, then at the University of Reading (Fine Art Department). His work has been featured in exhibitions and screenings in the UK and internationally since the mid-1980s. He has artworks in the collections of Tate Modern and Museum of Modern Art in New York.

Lisle was one of the first artists to investigate glitch video in 1981, he stopped using this technology as he decided it was a dead end. Lisle started developing his digital art works in the late 1990s and made a number of digital 3D animations which have been shown extensively Internationally. 


THE SHADOWS STRATEGY

DIGITAL ART

Technical sheets

Artistic Direction: Thomas Lisle

Digital Production: Thomas Lisle

Digital art format: square (116 x 116 cm)

Year: 2021-2025


Synopsis

"THE SHADOWS STRATEGY" is the story of two alien cosmonauts, from an alien race that can manipulate their form as and when they wish, their planet has a problem and they send the two hero's to find an answer. After searching many planets they find an inhabited planet, but find they are almost invisible, as they drift through this planets everyday life they are hardly noticed. They drift into the head of an alien and find it quite comfortable there, until they realise it is all an illusion, a shadow and they are alone in empty space.

"The shadows strategy", is a psychological investigation into the collective unconscious, set within the modern day myth of Science fiction, where aliens could be seen to represent the aspect of the human consciousness or self we don't yet know. It is an art piece which looks at societies shadows of racism, identity and climate denial, and the concept of the journey as it's psychological theme.

In terms of it's visual direction, it is an experiment and research into 3D animated paint based simulation and animation, the human form, biomorphic, abstract natural forms, leading to discovery of new shapes.

3D animation, and modelling software give visual artists a vast new range of technology to extend our boundaries of visual representation.

The connection between the virtual and the psychological, is in the plasticity of Image making; our subconscious communicates through a fluid use of symbols and images, and its reflected in the virtual world.



Apoiado - Supported


Parceiros de Meios - Media Partners